Artwork for Videojogos 2023.

28-30 November 2023, Aveiro, Portugal

Don't be superstitious about thirteen!

The number 13 may be an unlucky number for some, but it is the time that our divine conference Videojogos will also occur. Welcome to the 13th International Conference on Videogame Sciences and Arts. This year’s event takes place at the University of Aveiro from November 28-30, 2023. It is organized by the Department of Communication and Art and the Department of Electronics, Telecommunications and Informatics of the University of Aveiro, DigiMedia research centre, jointly with the Portuguese Society of Video Games Sciences (SPCV). The event counts with the presence of the Association of Portuguese Videogame Producers (APVP), and Association of Videogame Producers and Distributors (AEPDV) with their program #saberjogar

The annual conferences of the SPCV aim to gather the scientific community and practitioners in videogames.
It is worth remembering that these conferences are usually attended by researchers and professionals in the expanded field of videogames — Multimedia, Communication, Technology, Education, Psychology, and Arts — to disseminate work and exchange experiences between the academic community and the industry.

This year, the 2nd Seminar on Game Teaching also came to the University of Aveiro and will occur as a pre-conference event of the conference Videojogos’23. In this event, the community of teachers of game design, development, evaluation, and related stakeholders share their practices and pave the way into the quality of professional training in the area.

Are you an enterprise or an indie developer? Don’t be overwhelmed by the scientific nature of this conference. There is space for you. Show us your game(s), or/and propose a workshop.

Are you a gamer? Don’t say that you are an esport champion? A streamer? Are you a game journalist or/and reviewer of games?
There are many ways to participate in this conference! Please drop us a line to deca-videojogos@ua.pt.


The proceeddings are already available. Access them below:

Topics

We welcome research proposals, long and short papers, and demos. All presenting new scientific results, innovative technologies, best practices, or improvements to existing techniques and approaches in the multidisciplinary research field of Games Research.

Suggested research topics for contributions include, but are not limited to:

  • Game methodologies, design & development
  • Game-based learning, edutainment & training
  • Advergames and Game Business Models
  • Games for science, social innovation & change
  • Animation for games & virtual worlds
  • Tabletop Games
  • Gamification & Game Psychology
  • Game Analytics, Testing & Quality Assurance
  • Game Art, Storytelling, Cinematics, & Sound Design
  • Game communities and Streaming events
  • Maths and Physics in Games
  • Art Games
  • Critical Games
  • Speculative Games
  • Affective Games
  • Games and Creativity
  • Gaming Culture
  • Games and Music/Audio

Submissions

All Papers (short or full) selected for international publication should be submitted in English. We will select the 40% best research papers, peer-reviewed and ranked on the basis of originality, relevance of the results and presentation quality, to be published with our annual Springer proceedings volume. A second batch of papers, to be selected based on originality and promising value of the work being developed, will be selected for a works-in-progress volume to be published by SPCV. Accepted papers will require that at least one representative registers in the conference to present the work.

Submissions of Full and Short Papers should follow the Springer Communications in Computer and Information Science (CCIS) format (see "Information for Authors of Springer Computer Science Proceedings"). Use the Microsoft Word template for Mac or for PC.

[Full papers: 12 – 15 pp. | Short papers: 6 – 11 pp.]

Paper submission

We welcome the submission of innovative Demos within the areas of interest covered by the conference.

Proposals are made online via a Google form and should provide a clear description of the work and a URL (e.g. WeTransfer, Google Drive, etc...) for access to relevant media assets.

Demo submission

 

Authors may also propose Workshops within the areas of interest covered by the conference. Proposals should be in English and provide a clear description of the work to be conducted (1000-1200 words), technical requirements information and, whenever needed, a URL (e.g. WeTransfer, Google Drive, etc...) for access to relevant media assets. Accepted workshops will require that at least one representative registers in the conference to conduct the activities.

Workshop submission

[Workshop: 1000 – 1200 words description]

 

Will you participate in the 2nd Seminar on Game Teaching? Provide a clear description of the practices carried out in your classes (1000-1200 words), possible student feedback, lessons learned, the curriculum, and further work. If you are an agent from the industry, you can also contribute to these practices informing the needs of the industry, competencies, and market tendency.

For practices submission, please send an email with the information to Rui Prada (rui.prada@tecnico.ulisboa.pt) and Liliana Vale Costa (lilianavale@ua.pt)

Important dates

Full and short papers

Submission deadline: July 31, 2023 September 12, 2023 23h59 CEST (extended deadline)

Author notification of the review: September 13, 2023 October 16, 2023

Submission of the camera-ready version: October 5, 2023 October 25, 2023

VJ2023 conference: November 28-30, 2023

 

Demos

Demo Registration: September 30, 2023

Demo Communication of Acceptance: October 15, 2023

Publication

Full papers: 12 - 15 pages

Short papers: < 12 pages

 

Proceedings of the top-rated papers will be published by Springer in their Communications in Computer and Information Science series as a Post-conference volume.

The Communications in Computer and Information Science is a book proceedings series by Springer and Indexed by SCOPUS, SCImago, and ISI Proceedings. More info

CCIS (Communications in Computer and Information Science) logo Springer logo

The remaining selected papers, selected posters, interactive demos, and workshops will be published in a Proceedings Book (with ISBN) edited by SPCV.

Keynote Speakers

Dirk Bosmans

“PEGI Age Classifications for Games (or how to remain a stable force in a constantly changing environment)”

Dirk Bosmans is the Director General of PEGI s.a. (Pan-European Game Information), the organisation that runs the age rating system for video games and apps. He oversees the continuous development of the PEGI system and works with national trade associations, governmental organisations and industry partners across Europe on raising awareness about video game culture and media literacy in general, and age ratings for games in particular.

LinkedIn

Portrait of  Dirk Bosmans, keynote speaker

José Ramón Calvo-Ferrer

“Using educational gaming to identify top talent in video game localization”

José Ramón Calvo-Ferrer holds a PhD in Translation and Interpreting from the Universidad de Alicante, where he teaches different modules on Translation, English and teacher training since 2008. His research interests lie in ICT in general and video games in particular for second language learning and translator training. He has published various papers on video games, multimodality and second language learning in specialised journals (Interactive Learning Environments, British Journal of Educational Technology, ReCALL, etc.) and is a Visiting Lecturer at the Department of Language of Linguistics of the University of Essex, where he delivers lectures and workshops on video games and translation.

University profile | ORCID | ResearchGate | Google Scholar

Portrait of José Ramón Calvo-Ferrer, keynote speaker

Lynn Rosalina Gama Alves

“Digital games and culture - a look at game production in Brazil.”

Lynn Rosalina Gama Alves is currently a CNPq Research Productivity Fellow – Level1D, being doctorate in Education. She holds a postdoctoratal in Digital Games and Learning from the Università degli Studi di Torino, Italy. She is currently a professor and researcher at the Institute of Humanities, Arts and Science - IHAC - UFBA, coordinating the Bachelor of Science and Technology and the Virtual Communities Research Network - UFBa. She has been coordinating many research and development projects in digital games. The Research Network has produced 13 games aimed at different learning spaces.

ORCID | ResearchGate | Google Scholar

Portrait of Lynn Rosalina Gama Alves, keynote speaker

Registration

The conference will be held at the CCCI auditorium of the Department of Communication and Art, University of Aveiro.

Early Bird Registration: Ends October 25th

early late
Full registration: (non SPCV member) * 180€ 220€
Full Registration (SPCV member) * 130€ 160€
Full Registration (Virtual) 200€ 250€
Reduced Registration (non-authors and co-authors) 40€ 60€
Demo and Workshop Registration 25€ 50€
Guests (Conference Dinner only) 30€

* Registration includes the conference dinner and social events.

Registration Form

Program

Games Teaching Seminar

António Coelho (PT)
Bárbara Barroso (PT)
Filipe Luz (PT)
Rui Prada (PT)
Bring together the community (national and international) that teaches about games to promote synergies and more detailed mutual knowledge. Participants are invited to share their experience, reflecting on successful practices and the topic of games and their teaching. The aim is to contribute to improving the quality of training for professionals in game design & development areas in Portugal.

Reception

Opening

National Landscape of Games Education

Nelson Zagalo

Almoço

COFFEE BREAK

Relationship between Teaching and Industry

Associação de Produtores de Videojogos
Associação das Empresas Produtoras e Distribuidoras

Closing

Registration

OpeningWelcoming remarks

Thumbnail of the keynote

Keynote Dirk Bosmans

COFFEE BREAK

LUNCH

Thumbnail of the keynote

KeynoteLynn Alves

COFFEE BREAK

SPCV General Assembly

CONFERENCE DINNER

Thumbnail of the keynote

KeynoteJosé Ramón Calvo-Ferrer

COFFEE BREAK

LUNCH

COFFEE BREAK

Closing Session

Event Venue

Departamento de Comunicação e Arte, Universidade de Aveiro

Hotels

A selection of some nearby hotels

Hotel Aveiro Palace

~90€ per night

walk:23min. car:8min.

Rua de Viana do Castelo 4, 3800-275 Aveiro

+351 234 421 885

Hotel As Américas

~90€ per night

walk:30min. car:7min.

Rua Eng. Von Hafe, 20, 3800-176 Aveiro

+351 234 346 010

Hotel Meliá Ria

~90€ per night

walk:25min. car:7min.

Cais da Fonte Nova, Lote 5, 3810-200 Aveiro

+351 234 401 000

Hotel das Salinas

~125€ per night

walk:20min. car:8min.

R. da Liberdade 10, 3810-126 Aveiro

+351 234 404 190

Hotel Moliceiro

~110€ per night

walk:25min. car:7min.

R. Dr. Barbosa de Magalhães 15/17, 3800-154 Aveiro

+351 234 377 400

Hotel Aveiro Center

~100€ per night

walk:19min. car:7min.

R. da Arrochela 6, 3810-052 Aveiro

+351 234 380 3900

Veneza Hotel

~59€ per night

walk:31min. car:8min.

R. Luis G. Carvalho 23, 3800-211 Aveiro

+351 234 404 400

Hotel Imperial

~40€ per night

walk:20min. car:8min.

R. Dr. Nascimento Leitão 1, 3800-108 Aveiro

+351 234 380 150

Hostel Welcome In

~45€ per night

walk:27min. car:9min.

Av. Dr. Lourenço Peixinho 119, 3800-166 Aveiro

+351 234 346 030

Hotel Afonso V

~45€ per night

walk:23min. car:8min.

R. de Dr. Manuel das Neves, 3810-101 Aveiro

+351 234 425 191

Committees

Conference chair: Esteban Clua (BR) | Liliana Costa (PT)

Scientific chair: Ana Isabel Veloso (PT) | Nelson Zagalo (PT) | Sylvester Arnab (UK)

Organizing chair: Diogo Gomes (PT) | Mário Vairinhos (PT)

Game Teaching Seminar chair: António Coelho (PT) | Bárbara Barroso (PT) | Filipe Luz (PT) | Rui Prada (PT)

Videogame Industry Seminar chair: Association of Portuguese Videogame Producers (APVP)

Scientific Committee

To be updated

    • Ahu Yolaç Lawrence Technological University, USA
    • Alan Carvalho São Paulo State College of Technology, Brasil
    • Alexander Dockhorn Gottfried Wilhelm Leibniz University Hannover, Germany
    • Anabela Marto Polytechnic Leiria, Portugal
    • Anna Vvedenskaya University of Amsterdam, Netherlands
    • Antonio José Panells de la Maza TecnoCampus, Spain
    • Barbara Gõbl Universität Wien, Austria
    • Beatriz Legeren Lago University of Vigo, Spain
    • Belen Mainer Blanco Francisco de Vitoria University, Spain
    • Bernard Perron University of Montreal, Canada
    • Cameron Browne Maastricht University, The Netherlands
    • Carme Mangiron Universitat Autónoma de Barcelona, Spain
    • Carla Sousa Lusófona University
    • Carsten Möller University of Cologne, Germany
    • Cristiano Max Universidade Feevale, Brazil
    • Dan Golding The University of Melbourne, Australia
    • Daniela Karine Ramos Federal University of Santa Catarina, Brazil
    • Davide Gadia Università degli Studi di Milano, Italy
    • Elina Roinioti University of Peloponnese, Greece
    • Esteban Clua Universidade Federal Fluminense, Brazil
    • Eva Brooks Aalborg University, Denmark
    • Fanny Barnabé University of Liège, Belgium
    • Filipe Luz Lusófona University, Portugal
    • Francisco Perales López UIB, Palma de Mallorca, Illes Balears, Spain
    • Frutuoso Silva University of Beira Interior, Portugal
    • Gabriel Menotti Gonring Queen's University, Canada
    • Hans-Joachim Bache IT University of Copenhagen, Denmark
    • Igor Nedelkovski University "St. Kliment Ohridski" - Bitola, Macedonia
    • Jean-Michel Blottière Games For Change Europe
    • Jennifer Jenson University of British Columbia, Canada
    • Jesse Nery Filho Instituto Federal Baiano, Brazil
    • João Jacob Mindera Gaming, Portugal
    • João Victor Boechat Gomide Universidade FUMEC, Brazil
    • John Edison Cardona University of Waterloo, Canada
    • Jonne Arjoranta University of Jyväskylä, Finland
    • José Ramón Calvo-Ferrer Universidad de Alicante, Spain
    • José Luís Eguia Gómez Universitat Politécnica de Catalunya, Spain
    • Jose Zagal University of Utah, USA
    • Josep Blat Universitat Pompeu Fabra, Spain
    • Jussi Pekka Holopainen Blekinge Institute of Technology,Sweden
    • Hans-Joachim Bache IT-University of Copenhagen, Denmark
    • Licínio Roque University of Coimbra, Portugal
    • Simone Hausknecht Simon Fraser University, Canada
    • Leonel Morgado Open University, Portugal
    • Luis Mañas Viniegra Universidad Complutense de Madrid, Spain
    • Marko Suvajdžić University of Florida, USA
    • Markus Wiemker University of Applied Sciences, Cologne, Germany
    • Maxim Mozgovoy The University of Aizu, Japan
    • Mercedes García Betegon U-tad, Spain
    • Micael Sousa University of Coimbra, Portugal
    • Michael Rönnlund Umeå universitet, Sweden
    • Mónica Aresta University of Aveiro, Portugal
    • Óscar Mealha University of Aveiro, Portugal
    • Panagiotis Fotaris University of Brighton, UK
    • Patrícia Oliveira University of Aveiro, Portugal
    • Pedro Cardoso University of Aveiro, Portugal
    • Pilar Lacasa Universidad de Alcalá, Spain
    • Piotr Siuda Kazimierz Wielki University in Bydgoszcz, Poland
    • Raquel Echeandia Sánchez Universidad de Alcalá, Spain
    • Ricardo Casañ Pitarch València Polytechnic University, Spain
    • Ricardo Fassone University of Torino, Italy
    • Roger Tavares Polytechnic Institute of Bragança, Portugal
    • Rui Prada IST, University of Lisbon, Portugal
    • Ruth S. Contreras-Espinosa Universitat de Vic - Universitat Central de Catalunya, Spain
    • Salma ElSayed Abertay University, Scotland
    • Samuel Silva University of Aveiro, Portugal
    • Sanaul Hauque LUT University, Finland
    • Siitonen Marko University of Jyväskylä, Finland
    • Susana Tosca IT-University of Copenhagen, Denmark
    • Suzanne de Castell Simon Fraser University, Canada
    • Teresa Piñeiro Otero Universidad Coruña, Spain
    • Valter Alves ESTGV, Polytechnic Institute of Viseu, Portugal
    • Victor Navarro-Remesal TecnoCampus, Spain
    • Xiaochun Zhang University College London, UK
    • Wolfgang Mueller University of Education Weingarten, Germany

Organizing Committee

  • Bernardo Marques (Streaming Chair)
  • Cátia Silva (Demo and Workshop)
  • Cláudia Ortet (Event Management)
  • Dalila Martins (Demo and Workshop)
  • Fabrício Marques (Audiovisual Communication)
  • Francisco Regalado (Web Design)
  • Maria Júlia Vieira (Social Media)
  • Pedro Reisinho (Demo and Workshop)
  • Patrícia Oliveira (General Support Staff)
  • Samuel Silva (Online event Support)
  • Sofia Ribeiro (Web Design)
  • Silvino Martins (Demo and Workshop)
  • Tânia Ribeiro (Conference Image)

Contact Us

Address

Departamento de Comunicação e Arte, Campus Universitário de Santiago, Universidade de Aveiro, 3810-193 Aveiro, Portugal

Phone Number

(+351) 234 370 389

E-mail

Liliana Costa
deca-videojogos@ua.pt

Organization

Support